﻿ using System;
using System.Collections;
using UnityEngine;
namespace FrameWorkSong {

public class CommonUtil : MonoBehaviourSimplify
{
        private void Start()
        {
            root();
        }
        void root()
        {
            Delay(3, () => { Debug.Log("ss"); });
        }

        public override void OnBeforeDestroy()
        {
           
        }
    }
}
